Max Baxeley's Story

In traditional STEM education, conveying complex 3-D real-world scenarios often relies on imagination or static 2-D textbook illustrations, presenting significant challenges to student comprehension. STEMin3D project is dedicated to addressing this issue by developing a series of “Scientifically Correct, Immersive, Engaging, Visually Stunning, and Modular” 3D simulations aimed at enhancing student understanding and engagement. Leveraging leading 3D software tools such as Unity, Blender, Unreal Engine, Maya, and A-Frame, we are creating user-interactive simulations tailored to educational needs. To identify the most suitable software for our objectives, Max conducted comprehensive research into each platform, evaluating factors including Benefits, Limitations, Capabilities, Costs, System Requirements, and VR/Mobile AR Capabilities, collating findings in a shared spreadsheet. The next phase involves replicating the same simulation across all software to compare and contrast their performance, strengths, and weaknesses. While formal testing of all five software options is pending, preliminary analysis indicates Unity and Blender as standout choices due to their intuitive interfaces, cost-effectiveness, and robust mobile/VR compatibility.

Link to the shared report