Check this page.
Check Unaccepted Proposals
Use the help Office for Proposal Enhancement from https://research.uga.edu/proposal-enhancement/. They typically require ~8 weeks of lead time. Possible services include (1) peer review, (2) editing service, (3) help with initial or resubmission.
We can/should proactively approach a Provost for possible funding for the project.
Check the following email exchange b/w Nandana and Leah Carmichael (Active Learning Director?)
Proj Period | Program Name | PI | Grant Amount | Main budget item(s) | End date | Current Balance | Spending Deadline | Note |
---|---|---|---|---|---|---|---|---|
FY25 | Student Tech Fee grant | Song | \$6,500 | CCD cameras | Accepted Proposal | |||
FY25-26 | Active Learning Change Grant | Song/Weliweriya | \$15,000 | salary + equipment | ? | \$15,000 | Proposal | |
FY24/25 | Office of Active Learning | Song/Weliweriya | \$18,500 | Salary + telescopes (x35) | transferred in FY24 | Proposal Word file | ||
FY25 | Faculty Learning Community | Song | \$600 | website and snacks | ? | \$600 | Submitted Version | |
AY24 | Affordable Learning Georgia, Round25 | Song | \$29,996 | Sm salary + Undergrad | 05/16/2025 | \$29,996 | 06/30/2025 | Submitted Version |
AY24 | EETI Research and Innovation Grants | Weliweriya | \$4,000 | Sm salary + Undergrad | in FY24 | \$4,000 | 06/30/2024 | 24Sp_EETI |
AY24 | Provost Affordable Course Material | Song | \$5,000 | Sm salary + Undergrad | in FY24 | 0 | Report Due 12/01/2024 | |
AY24 | Provost Affordable Course Material | Weliweriya | \$5,000 | Sm salary | in FY24 | 0 | Report Due 12/01/2024 | |
FY24 | Teaching Enhancement and Innovation Fund | Hall,Song,Weliweriya | \$8,000 | Telescopes | in FY24 | \$2,000 | Two telescopes were purchased | |
FY24 | Teaching Enhancement and Innovation Fund | Weliweriya, Song | \$2,000 | VR Headsets | in FY24 | 0 | Unused yet. | |
FY23 | Affordable Course Materials Grant, Provost Office | Song | \$5,000 | Sm salary | in FY23 | 0 | Word PDF | |
FY23 | Learning Technology Grant | Weliweriya | \$25,000 | Equip, Undergrad, Grad | in FY23 | ~\$2,000 | Progress report (02/01/2024) | |
FY23 | EETI Research and Innovation Grants | Weliweriya | \$1,200 | Undergrad | in FY23 | 0 | ||
FY22 | Affordable Course Materials Grant, Provost Office | Song | \$5,000 | Sm salary | in FY22 | 0 | Word PDF | |
FY22 | Affordable Course Materials Grant, Provost Office | Weliweriya | \$9,700 | Sm salary, Undergrad | in FY22 | 0 | ||
FY21 | EETI Research and Innovation Grants | Weliweriya | \$1,200 | Undergrad | in FY21 | 0 | ||
FY21 | Learning Technology Grant | Weliweriya | \$25,000 | Equip, undergrad | in FY21 | 0 | ||
FY19 | Affordable Course Materials Grant | Song | \$5,000 | Sm Salary | in FY19 | 0 | ||
FY19 | Affordable Learning Georgia Round14 | Song | \$20,800 | Sm Salary | in FY19 | 0 |
Proj Period | Program Name | PI | Grant Amount | Main budget item(s) | End date | Current Balance | Spending Deadline | Note |
---|---|---|---|---|---|---|---|---|
01/01/2025 - 12/31/2027 | Spencer | Song | 247,325 | salary + etc. | 1 sm salary for IS only | |||
01/01/2025 - 12/31/2027 | NSF/IUSE | Song | 397,504 | salary + etc | ESL level 1 –> RETURNED w/o REVIEW. Wrong deadline | |||
09/01/2024 - 08/31/2025 | EETI | Weliweriya | 4,000 | Grad. Student | Submitted version | |||
05/01/2025 - ? | Franklin Seed (I-CUBED) | Song | 3,000? | faculty fund | $1,000 for each faculty |
Proj Period | Program Name | PI | Due Date | Grant Amount | Main budget item(s) | Note |
---|---|---|---|---|---|---|
06/01/2025 - 05/31/2028 | NSF/ECR-Core | Song | 10/03/2024 | ? | salary + etc. | |
06/01/2025 - 05/31/2028 | NSF/RITEL | Song | 11/05/2024 | ? | salary + etc | |
? | EPIC MegaGrant | Song | N/A | |||
? | NSF Trailblazer | Song | 11/15/2024 (LOI) | Pre-proposal due 01/14/2025 | ||
? | NSF/IUSE | Song | 01/15/2025 | two proposals (STEM3D and LCT) | ||
2026-2027 | UGA Parents Leadership Council grant | 25-26 deadline was Oct 31, 2024. |
For Public Outreach in the Athens-Clarke county, we may apply for Bobbi Meeler Sahm Service and Outreach awards. See this Columns news article.
NASA EONS/MIRO Cooperative Agreement Notice proposal (due Feb 14, 2024): This MIRO (MUREP Institutional Research Opportunity) is only for minority serving univ/colleges and we need a lead PI from such institute. GSU is listed as AANAPISI & PBI in the latest NASA's Minority Serving Institutions. Shameer at GSU can lead the proposal, but as a CAN, we need more GSU investigators (at least 50/50 breakups b/w GSU/UGA).
As of 2024, the graduate student assistantship rate (at P&A) requires a yearly budget of \$26,832 to support one student for 12 months at the 3/9 level.
PI: Weliweriya, \$1,500 for NJW's summer salary and \$2,500 for undergrad support.
The proposal was not selected with the following three major comments from the review (from email from John Morelock on Oct 3, 2024).
Additionally, while I’m glad we have been able to help fund projects from you for the last two years, we wish to diversify our portfolio of award recipients this year.
The proposal was submitted and accepted. The accepted proposal number, for accounting purposes, is 711.
Project duration: 07/01/2024 - 06/30/2025
Here are the submitted documents:
We submitted a proposal for a Faculty Learning Community proposal with a due date of Apr 19. The proposal document (shared) can be accessed from Shared OneDrive File. \$600 is allocated.
The list of Faculty members in this proposal.
Inseok Song (Physics & Astronomy), song@uga.edu Nandana Weliweriya (Physics & Astronomy), nandanaw@uga.edu Ania Majewska (Veterinary Medicine), majewska@uga.edu Allison Howard (Psychology), amhoward@uga.edu Sergio Bernardes (Geography), sbernard@uga.edu Kyle Johnson (Engineering), kjohnsen@uga.edu
\$18,500 was allocated. We need to (1) create a curriculum, (2) create/submit a CAPA entry, (3) identify tasks. The fund for purchasing x35 telescopes (\$3,500) is transferred to the department with a chartstring of 19550ISS.
Texts in this section can be used as a boilerplate to describe the importance of (1) enhancing STEM education, (2) adopting the digital transformation in education, (3) developing and deploying an immersive learning environment.
Strengthening STEM education nationwide is a high national priority as emphasized in the various strategic goals, mission statements, and reports of the Department of Education, NSF, and NASA: “To maintain the nation’s leadership in science and technology discovery, we must create an approach to STEM education that prepares and advances the U.S. for the future… we must consider the entire education ecosystem so that children of all backgrounds, race, ethnicity, gender, religion and income levels can learn the wonders and possibilities of STEM and maintain that interest and passion throughout their lives.” STEM educators need to equip their students with the skills and experience that will enable them to be the creators and STEM workforce of tomorrow. Our project provides training, support, community, and resources to STEM majoring students so that they can receive invaluable experience with the modern extended reality programming. Our proposed work is a change in thinking in the STEM education dovetailed with these national priorities.
Compared to other leading countries where about 40% of their graduates majored in STEM fields (China, Russia, and Germany), the number for the United States is at 20% as of 2020. It is imperative to usher more students into the STEM field and keep motivating them to flourish there to maintain our leadership in STEM talent in an increasingly competitive world. STEM educators must find an efficient way to continuously stimulate and challenge students who are already enrolled in STEM majors.
Check also this article: Immersive Learning.
Traditional STEM education often relies on 2-D illustrations to depict complex 3-D real-world scenarios, resulting in challenges that hinder comprehensive understanding or misconceptions. The discrepancy between textbook concepts, problem representations, and real-world applications can lead to students' growing frustration and a diminishing motivation to pursue STEM fields. We are actively engaged in an interdisciplinary project to address these challenges and bridge the gap between conventional teaching methods and the dynamic needs of modern learners. This project is a collaborative effort between prominent institutions, including the UGA Physics & Astronomy Department, College of Engineering, College of Veterinary Medicine, and GSU Physics & Astronomy Department. It is led by Dr. Weliweriya and Dr. Song, two scientists/educators with a shared vision for revolutionizing STEM education through 3D simulations.
Click here for the importance of adopting immersive technology in STEM education
Check this article about VR Experiences for Astronomy Education. It mentions (1) VR: Revolutionary Approach, (2) Enhanced Understanding through Immersion, (3) Expanding the Educational Possibilities, (4) Advances in VR technologies, (5) Benefits for Educators and Institutions, (6) Evidence of VR's Efficacy, (7) Challenges and Consideration for Implementation, and (8) Future.
Check Immersive Learning as well and it metions “The Impact of Education’s Digital Transformation” and 6 benefits.
The primary focus of our project is developing a series of “Scientifically Correct, Immersive, Engaging, Visually Stunning, and Modular” 3-D astronomical simulations. These simulations are designed to enhance students' understanding of fundamental astrophysical concepts. Our vision encompasses about 30 topics where 3D simulations can significantly augment students' comprehension and generate heightened interest. For example, one of our simulations can create an accurate model of the Sun, Earth, and Moon in their orbits, enabling students to simulate solar and lunar eclipses.
Our simulations are adaptable and accessible, catering to various educational settings. Furthermore, these simulations are purpose-built to teach specific astronomical concepts. Once a 3-D model is developed, it can be deployed in multiple representations including traditional VR, augmented reality, 2-D dynamic web simulation, etc. Simulation-related tasks can be assigned as homework or in-class activities. For example, with a simple QR code displayed in the classroom, students can easily engage with these simulations, facilitating a deeper understanding of complex subjects. We are also actively working to integrate augmented reality (AR) capabilities, making these simulations available through smartphones. Our ultimate goal is to develop interactive immersive simulations that can be assigned as practical labs, ensuring a comprehensive, hands-on learning experience. As we proceed with this project, assessing our simulations' effectiveness is paramount. This assessment will encompass several critical factors, including testing students' understanding of concepts, measuring user engagement, collecting valuable user feedback, comparing the efficacy of our simulations with other instructional methods, and evaluating their technical performance. In addition, we will compare different instruction modes (e.g., real-time interaction between instructor and students in the virtual world, passive watching a 3-D movie by students with/without the instructor's audio guidance, students' self-exploratory play with a model, etc.) and assess their effectiveness.
Awe-inspiring high-quality simulations with interactive and intuitive user controls can captivate students allowing them to gain invaluable insights into the related astronomical phenomena. These immersive simulations can enhance students' understanding of the content by improving their ability to visualize the otherwise challenging content (Nooriafshar, Mehryar, & Williams 2004). This approach allows for active and flexible engagement in astronomy education. Engaging more senses in the learning process can enhance the understanding and retention of difficult topics (Shapiro, Lawrence, & Stolz 2019).
Our project can revolutionize astronomy education and greatly contribute to the open education resource community, liberating it from traditional limitations and ushering in a new era of exploration and comprehension for all. The result of our proposed research project will not only improve students’ understanding of fundamental astronomy concepts but also refine their critical thinking and problem-solving abilities. Our project results can be easily applied to other STEM disciplines. Therefore, we can trigger a paradigm shift in general STEM education with the new immersive technology hence motivating more students into the STEM fields. Furthermore, in-depth involvement by students in developing and evaluating simulations provide invaluable experiential learning opportunities to student team members. They can learn details of real-time programming while contributing to the project as paid student programmers. Currently, there are eleven undergraduate students and four graduate students involved in the project.
Mention also about the equity & affordance issue.