Due date in 2024: Nov 5
NJW's authorization letter: weliweriya_eligibility_ritel_copy.pdf
Link to the announcement: https://new.nsf.gov/funding/opportunities/research-innovative-technologies-enhanced-learning
Up to $900k for 3 years
Improving the current 3D co-annotation tool.
While virtual environments are particularly effective for teaching many STEM topics, in real classroom settings, educators face several logistical challenges—like securing enough VR headsets, managing devices to ensure student engagement, user discomfort from prolonged use of VR, facts that not all topics require VR, setup time for instructors using headsets, etc.
To address these issues, we propose designing a practically viable immersive environment that supports a hybrid model of teaching and learning. In this setup, some students could use VR headsets, while others or all join via 2-D display devices such as tablets, notebooks, and smartphones. The instructor could wear a VR headset to display 3D models and make 3D annotations, and students could participate as avatars in the virtual space. In the new hybrid environment, even 2D users could participate in co-annotations by controlling the depth as in many 3D games with multiple control keys. This could significantly enhance collaborative learning.
The RITEL proposals emphasize not only make advances in teaching/leaning but also advancing technology rather than just implementing existing tools. We believe this approach, utilizing our rich 3D astronomy simulations (some of them are near complete), physics lectures, and potentially engineering courses, could strengthen our research approach. It would also help us collect data on multi-user collaborations, eliminate equipment limitations, and ensure equal access for all students, allowing them to engage comfortably with their own devices.