===== Texture Images ===== * Deepsky images: https://svs.gsfc.nasa.gov/4851/ * Solar Textures: https://www.solarsystemscope.com/textures/ ===== Tutorials on Various 3D Programming ===== ==== Calculating the position of an orbiting body in an orbit defined by Orbital Elements ==== See this page for the introduction and the detailed step-by-step calculation [[tech:tutorials:orbit_calculation ]]. There is a Python package called [[https://github.com/danielk333/pyorb/tree/main/pyorb|pyorb]] that can calculate Keplerian (i.e., $xyz$) from reference ($IJK$) or vice versa. A good introduction on the whole calculation step (and the visualization of the orbital elements) is available from [[https://www.youtube.com/watch?v=Ie5L8Nz1Ns0&list=PLwBtHS11RryTLwpPoSA8KpavkFIEocfB6&index=2|this YouTube video]]. Check this YouTube video for Keplerian orbital elements and Euler Angles: [[https://www.youtube.com/watch?v=bgFaDDt0Rn4]] To get orbital elements of Solar System objects, check [[https://ssd.jpl.nasa.gov/horizons/app.html#/|NASA JPL Horizon]]. ==== Blender Tips ==== {{page>tech:tutorials:blender}} ==== Unity Tips ==== {{page>tech:tutorials:unity}} ==== Unreal Engine Tips ==== {{page>tech:tutorials:unreal}}